Evil Granny Must Die Ch1

Cold floor, flickering light, and that creaky door behind you—pretty much the start of your day in Evil Granny Must Die Ch1. You're dropped into a cracked-up basement room with nothing but shadows, metal bars, and some scraped-up lockers. Not a great scene. Granny's shuffling around somewhere deeper in the bunker—mean, twitchy, always listening. She's not alone. Sometimes you hear the other creeps moving, maybe dragging something heavy. First reaction? Get out, now. Second thought: there's supposed to be a way if you collect the right stuff.

How to play?

So, in Evil Granny Must Die Ch1, you're searching for eight different books stuck all over this twisted bunker. Every single one's in its own spot—under a rusty workbench, maybe on top of a crate, sometimes right in a corner near a buzzing fuse box. Thing is, the old lady guards them like a hawk, and she's got helpers who'll spot you if you rush it. You have to wander slow, crouch when you hear footsteps, and check behind cupboards for glowing book covers. If you find anything solid, you can grab it and swing—Granny won't just disappear if you poke her. Doors can stick and some levers need a hard yank before the way opens up. Most of the time you'll be listening for creaks and sudden slams, trying not to trip any alarms. When you finally snatch the last book, a steel gate slides back with this loud grind—I nearly jumped the first time. Kinda jarring, actually.

Get ready to play now the online game Evil Granny Must Die Ch1 for free and without registration.
Category: Granny Games
3.8900462962963 1 1 1 1 1 (864 Votes)
Controls:
  • - overview
  • / - move
  • - shoot
  • - aim
  • - reload
  • / - look out
  • - pick up an object
  • - slow motion
  • - melee
  • / - crouch
  • - jump
  • - run
  • - pause
About the game:
  • Our players rated the game for 3.89 out of 5. A total of 864 people voted for it.
  • The game was released in August 2022 and immediately became available on the following devices: Web Browser (PC)
Game features:
  • First-person bunker exploration with reactive horror elements
  • Book collection tied to opening physical exits (not just point scoring)
  • AI-driven Granny and enemies patrol and react to noise and movement
  • Environment offers interactive objects for distraction or self-defense
  • Rooms include physical challenges: stubborn doors, levers, and crawls
  • Success marked by a tangible, noisy exit rather than a score screen

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