Granny 2 Asylum Horror House

First thing, you wake up on a creaky bed in a hospital room that reeks of old mold. That flickering ceiling light barely shows the stains on the wall or the busted tiles near your bare feet. Every step feels sticky, like the floor’s never dried. Inside "Granny 2 Asylum Horror House", you’re stuck inside a run-down asylum, where Granny roams the halls and the doors don’t open so easy—if they open at all. Once you spot your reflection in a cracked mirror, you notice you’re not even locked in alone. Slendrina and a crowd of drooling zombies prowl somewhere past thin, peeling walls, making rotten shuffling noises that never stop.
How to play?
To start off, look around the cramped room for anything that might help. In this game, snagging a key wedged behind a warped bathroom door gets you past the first real barrier—though pulling it free is trickier than it looks. Out in the hall, there’s hardly a safe corner. Step too loudly, and Granny’s feet bang somewhere far off. Sometimes you’ll grab a battered pipe or a pistol from a supply closet, but ammo doesn’t last. When zombies catch a glimpse, they speed up with these weird jerks, arms flailing, so ducking into side rooms or slipping behind furniture saves you sometimes. You’ll need to watch for puzzles stuck into hospital doors—switch panels that buzz or codes scribbled under loose floor tiles. While playing Granny 2 Asylum Horror House, you end up pressing your ear to the wall, waiting for groans or a laugh that’s way too close. Escaping this place isn’t quick—honestly, I still don’t know where that basement lever even leads.
- overview
/
- move
- shoot
- sight
- reload
- holster
- change the weapon
/
- peek out
- controls
- hint
- interact
- slow motion
- grenade
/
- crouch
- jump
- run
- pause

- Our players rated the game for 4.06 out of 5. A total of 64 people voted for it.
- The game was released in January 2024 and immediately became available on the following devices: Web Browser (PC)
- Hiding in old hospital rooms to avoid Granny and her monsters
- Weapons and ammo scavenging under real threat of running out
- Noisy movement attracts enemies, requiring patience or split-second sprints
- Physical puzzles using wall panels, hidden codes, and lever switches
- Dynamic patrols by both Granny and zombies—rarely safe in the same spot for long
- Unpredictable Slendrina jump scares that can freeze your movement if you stare too long