Evil Granny Must Die Chapter 2

Doors slam shut behind you the second you step out onto the crooked old porch. In Evil Granny Must Die Chapter 2, you end up trapped in the middle of an overgrown cemetery, moonlight just barely lighting up the mossy stones. There's no one else out here—just those heavy footsteps scraping across gravel, and somewhere, a rusted gate creaking if you move too fast. Granny isn't alone either. You hear Slenderman's dry chuckle echo under the trees, and Slendrina, well, sometimes she just shows up in the corner of your screen. That part's not great.
How to play?
Each round drops you right into the graveyard. Your job in Evil Granny Must Die Chapter 2 is to get your hands on six metal keys—they could be behind a tilted gravestone, maybe loose inside a broken crypt. Granny's helpers don't wait around; the second you get close to a key, Slenderman or Slendrina might bolt straight for you. You can duck behind tombs or sprint for some distance, but the ground's uneven, and sometimes you clip the side of a statue if you aren't careful. If you found a weapon before the hunt starts, swinging it slows down Granny for a second, though she always bounces back. Once you grab the last key, check the big locked gate on the far side of the yard—it sometimes jams for a second, so you have to keep the monsters away until it really swings open. Honestly, the pacing's weird, but hunting keys under that flickery moon makes the whole thing stick in your head.
- overview
/
- move
- shoot
- aim
- reload
/
- look out
- pick up an object
- slow motion
- melee
/
- crouch
- jump
- run
- pause

About this game:
- Players have rated this game 3.91 out of 5, based on 594 votes.
- Released in September 2022.
- Ready to play on Web Browser (PC).
- Powered by HTML5 (Unity WebGL) — jump right in and start playing in your browser, no downloads needed.
Game features:
- Real-time monster pursuit triggered by key proximity
- Multiple enemies (Granny, Slenderman, Slendrina) with different hunt patterns
- Keys hidden in physical, interactive objects—crypts, gravestones, statues
- Weapons temporarily stun enemies, but don’t stop pursuit
- Escape depends on both collecting keys and physically unlocking a final gate under threat