Kogama: Granny House

You’re dropped on the cold tile floor, and the whole house just groans. The place is built like a maze, with creaky doors and odd stains up the wallpaper. Nothing about this place says “Granny” unless your grandma leaves piles of saws and puts acid on the top floor. In Kogama: Granny House, you sneak and dodge while hunting for keys, bits of old bone, even a pill that’s supposed to shrink you tiny. The chill hits harder when you pull open a wardrobe and there’s something you need wedged at the back—can’t reach it unless you’re smaller.
How to play?
You start by nudging open doors and ducking under beams—sometimes you have to cross a room fast just to avoid setting off a trap. While playing Kogama: Granny House, check every corner for something loose or just slightly off: lockers might rattle if there’s an item inside, and some drawers only slide halfway, so you’ll need to work them loose. The acid floods upstairs, so most of the time you stick to the lower floors, unless you want your character to melt. Sharp floor tiles can trigger alarms if you step too hard. Find the pills and you’ll squeeze into vents behind bookcases—a lot of the passageways look too tight for a normal-sized player. Use pickups to unlock doors, like placing a bone onto a pumpkin pedestal so the latch finally clicks. Watch your step, or Granny might just hear you coming. Couldn’t get past the spiked hallway last time—maybe next round I’ll find a safer route.
- overview
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- move
- interact
- jump
- rebirth
- player table
- chat
- pause

- Our players rated the game for 4.24 out of 5. A total of 4389 people voted for it.
- The game was released in August 2019 and immediately became available on the following devices: Web Browser (PC)
- Shape-shifting pill lets your character shrink to squeeze into vents and tight shelves
- Acid-flooded upper floor creates off-limits danger zones with real in-game consequences
- Object-specific puzzles, like placing a bone on a pumpkin pedestal to unlock doors
- Physical traps—triggering spikes and alarms if you’re too loud or clumsy
- Interacting with drawers and lockers that might jam or reveal hidden items
- Real-time chase mechanics where Granny responds to loud sounds or movement