Block Granny Scary Horror

First, your crew lands in this blocky old village, with little left standing. The grass is pushing up between the bricks, and every house is cracked open like it's been empty for years. You walk the main path, but it's way too quiet. The rest of your family hangs back near a burned-out shack. Then something shuffles behind the fence. The only thing moving? This weird, box-shaped Granny with a mean glare and a wooden bat that drags on the cobblestones. You start stacking up wooden planks just to block the door. She'll come looking; you can actually hear her shoes scrape when she gets close.
How to play?
While playing Block Granny Scary Horror, you poke through old closets and knocked-over carts for tools, always checking around for that blocky bat Granny. If you sneak, you can grab some food—corn, old cans, maybe a carrot—from under dusty tables. Sometimes you find a few rocks or sticks jammed between crates. Stack up enough stuff, and you get the option to piece together a makeshift weapon or start a fire in the metal barrel outside. Food goes straight onto the grill for your family; it burns if you don't check in time, and then you go hungry. Granny makes long loops around the village, stopping every few minutes. You never know if she's about to peek in. If you get caught mining too loud, she charges you, bat swinging. Running slows you down if you're loaded up with gear. Oh, and your kid brother? He gets in the way sometimes, so watch out. Kind of makes you wish the bat was smaller, honestly.
- interact
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- move
- jump
- inventory

- Our players rated the game for 4.08 out of 5. A total of 2183 people voted for it.
- The game was released in August 2019 and immediately became available on the following devices: Web Browser (PC)
- Block-based survival with stealth elements against a roaming threat
- Resource gathering and on-the-spot crafting for tools, fire, and basic weapons
- Real-time cooking that can fail or burn, affecting family health
- Family management—feed and protect your group as you scavenge
- Roaming AI enemy (Granny) uses patrol patterns that respond to noise and movement
- Carrying too much gear slows movement, making escapes riskier