Oink Cube
In Oink Cube, you meet a cute pair, a piglet and a wolf, who race along a forest path trying to reach the finish line before their opponent. The forest is calm, the path's spaces are brightly colored, and the race works well even for very young players. The format feels like a simple family board game where the result depends on the roll of a die. It is a children's dice-based board race, with short rounds, smiling characters, and a track that is easy to follow even for kids who are just starting to enjoy basic counting games.
How to play?
First, you choose a character and tap the die to see how many steps they will take. In Oink Cube, rolls from 1 to 6 immediately move your character forward along the path, so you see the result right away. If your character lands on a green space, they move ahead or get an extra turn. Landing on a red space sends them back, and you have to wait for your next roll while your opponent takes their turn. As you move through the forest, you get closer to the finish and can see how helpful or risky the upcoming spaces are.
A round lasts about three minutes, so you can play quick sessions with your parents. After finishing one track, you can easily start another because the turn structure is simple: roll the die, count the steps, and watch your hero move along the route. The first player to reach the flag wins, and it feels fair because the entire path is visible from start to finish.
About this game:
- Players have rated this game 5.00 out of 5, based on 6 votes.
- Released in November 2025.
- Ready to play on Web Browser (PC).
- Age rating: 3+
- Powered by HTML5 (Unity WebGL) — jump right in and start playing in your browser, no downloads needed.
Game features:
- Two characters to choose from, a piglet and a wolf, racing along a forest path
- Simple dice based movement using rolls from 1 to 6 to advance
- Color coded spaces where green helps you advance and red sends you back
- Very short rounds of about three minutes suitable for quick family sessions
- Fully visible track so kids can see the whole route and plan their next moves
























