Night Slaughter

Windows stay shut all night, but the mess in "Night Slaughter" is impossible to ignore once the sun comes up. Streets are trashed—cars smashed, doors kicked in, and there's not much left moving except the things you really don't want to meet. Nobody’s hanging around for a chat, unless you count the groaning things shuffling through the alleyways. It’s one of those nights where every shadow looks wrong, and nothing feels safe, not even for a second.
How to play?
First time you step outside in "Night Slaughter", you’ll see right away why everyone hides. You walk, edge past broken fences, and watch for movement—sometimes it’s just a stray can, but sometimes it’s a zombie. When you spot one, aim’s got to be fast. Guns and ammo are scattered—grab what you can, but you only get to keep two weapons. Pick up a shotgun, and maybe your pistol drops with a clatter on the sidewalk. Monster encounters aren’t slow: they lurch at you, grab if you’re too close, and if you miss a shot, things get loud. Sometimes you duck behind a wrecked car; sometimes you just run. Every reload feels like it takes forever. It’s all about sharp reflexes, keeping your head, and knowing when to stand your ground. Miss a step, and you end up back where you started—probably with fewer bullets. Honestly, I keep thinking one of these zombies is going to trip over its own feet, but no luck so far.
- overview
- shoot
or
- move
- pick up an object
- slow motion
- change the camera view
- reload
- run
- jump
- aim
- pause / menu

- Our players rated the game for 4.26 out of 5. A total of 2864 people voted for it.
- The game was released in March 2018 and immediately became available on the following devices: Web Browser (PC)
- Weapon limit forces tactical choices—you can only hold two at once
- Fast-moving zombie hordes require quick reaction and aiming
- Scavenging ammo and guns from wrecked cars and abandoned buildings
- Enemies lunge and grab if you get too close, not just chase
- Reloading leaves you exposed to attack, so timing matters
- Street layout creates tight spaces and sudden ambush spots