House of Fear: Revenge

It’s late, and your car just died right at the edge of the woods. In the game House of Fear: Revenge, you spot this worn-out house standing by itself, lights off, windows dusty. Nobody answers when you knock, so you start poking around for another way in. The grass is tall, and your shoes get soaked. Out by the back, you notice a pickaxe half-buried next to the steps—someone left it there, or maybe dropped it running. Up front, there’s a weird old statue blocking the door. You figure out pretty quick that smashing it is your best shot at finding a key. Inside, the place smells like old paper and mold. It’s not empty, though. Every room has stuff tossed around, doors jammed shut, puzzles built out of whatever the last person left behind. There’s this feeling like someone’s still here, but you keep going anyway.
How to play?
You control your character with the mouse—click to move around, pick up items, or check out anything that looks useful. In the game House of Fear: Revenge, you’ll need to figure out how to combine objects you find: maybe a key goes with a rusty box, or two broken pieces fit together to open a path. Some puzzles are just about spotting details, like which painting hides a switch or where the loose floorboard is. If you hear a noise upstairs, that probably means something just changed. Sometimes you’ll get stuck for a bit, especially looking for the right item to open a locked door. Not every clue makes sense right away. I spent way too long on that cracked mirror puzzle, honestly. Anyway, if you get out with all your fingers, you did better than me.

- Our players rated the game for 4.27 out of 5. A total of 6027 people voted for it.
- The game was released in June 2017 and immediately became available on the following devices: Web Browser (PC) and Android / iOS (Mobile)
- Interactive object combination to solve environmental puzzles
- Hints hidden in room details, like paintings and floorboards
- Inventory system for managing and using found items
- Atmospheric sound cues that signal changes in the house
- Progression through locked doors requiring specific keys or tools