Farkle: Dice Game
Race to 10,000 points in Farkle: Dice Game. Six standard dice drive every round, with scoring tied to the combinations shown in the table under the board. Dice moved out of the roll area stay set aside for the current round, and previously banked points remain safe across later rounds.
How to play?
Move a die into the hold area after each throw, banking at least one scoring die before rolling again. A held die can go back into the roll area if the current choice changes. Bank the round total or roll the remaining dice for more points. Set aside all six dice as scoring dice and the full set refreshes for another throw in the same round. A throw with no scoring die produces a farkle. The full round total is lost, then play passes to the next side under the same rules. Scoring applies only to the dice set aside from the latest throw. Dice scored on an earlier throw don't combine again later. Set aside two ones for 200 points, then pull one more one on the next throw and that adds 100, not the three-of-a-kind value. The first side to reach 10,000 points wins.
- 100 points for each
- 50 points for each




- 500 points




- 500 points





- 1500 points


- 400 points



- 800 points




- 1600 points





- 3200 points


- 300 points



- 600 points




- 1200 points





- 2400 points


- 1000 points



- 2000 points




- 4000 points





- 8000 points


- 500 points



- 1000 points




- 2000 points





- 4000 points


- 200 points



- 400 points




- 800 points





- 1600 points


- 600 points



- 1200 points




- 2400 points





- 4,800 points
About this game:
- Players have rated this game 1.13 out of 5, based on 164 votes.
- Released in November 2022.
- Ready to play on Web Browser (PC) and Android/iOS (Mobile).
- Age rating: 3+
- Powered by HTML5 — jump right in and start playing in your browser, no downloads needed.
Game features:
- Set aside all six scoring dice to refresh the full six-die roll
- Bank the round total before a farkle wipes that round's points
- Reposition held dice back into play before the next throw
- Score only the latest held combination after each throw
- Reach 10,000 with six six-sided dice under Farkle scoring rules
























