Snake Masters

Snake Masters is a clever twist on the classic snake game, turning it into a logic-based puzzle game. You control a worm that has to reach the exit on each level. The worm moves across a grid and cannot turn around or go in reverse. Every level is a field with walls, obstacles, and tight corridors, so you have to plan your route carefully so you do not end up in a dead end or trap yourself with your own tail. If you mess up your route, you will need to restart the level. There are thirty puzzles in total, and the difficulty goes up as you progress.

How to play?

Swipe or tap the arrow buttons to move, and the worm will crawl in the chosen direction one cell at a time, with its body stretching out behind it. You cannot crash into walls or into your own tail. If you see an apple on the field, move toward it and pick it up so the worm grows longer. That makes it harder to control, since the tail now takes up more space. Look for the exit, which is marked with an arrow or a door. The field can turn into a narrow maze where you have to think through every turn. If you take a wrong turn, your tail will block the passage, and you will have no way out, so you will have to restart and try a different path. In later levels, there are moving blocks and buttons that open new passages. You need to think ahead and decide where you will crawl next and whether your tail will block your path back. This is a puzzle game where every level demands planning and precise moves.

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Category: Snake Games
5 1 1 1 1 1 (1 Votes)
Controls:
  • - controls

About this game:

  • Players have rated this game 5.00 out of 5, based on 1 votes.
  • Released in January 2026.
  • Ready to play on Web Browser (PC) and Android/iOS (Mobile).
  • Age rating: 3+
  • Powered by HTML5 — jump right in and start playing in your browser, no downloads needed.

Game features:

  • Movement is restricted to forward motion on a grid with no backing up or turning around
  • Thirty handcrafted puzzle levels with increasing difficulty
  • Collectible apples make the worm longer, adding complexity to pathfinding
  • Later stages introduce moving blocks and buttons that open new passages

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