Backgammon 247
Five AI settings and a local two-player option shape the match in Backgammon 247. This board game uses the classic race format with checkers moving clockwise until they reach the bear-off area. New players get room to learn against a lighter opponent setting. Experienced fans can pick a stronger computer rival or share the board with a friend. The first side to remove all fifteen checkers wins the round. Scoring changes with the losing side's position at the finish, paying 1 point for a standard win, 2 for a gammon, and 3 for a backgammon. A doubling cube sits in the pregame menu for players who want higher stakes, raising the current value when one side offers a double before rolling.
How to play?
Roll the dice and move one checker or split the total across multiple pieces according to the numbers shown. Doubles grant four moves of the same value. Land on a point occupied by your own side, an empty point, or a blot with one opposing checker. Points held by two or more enemy checkers block movement. Hit a lone opposing checker to send it to the bar. That piece must re-enter through your home board before any other checker moves. Leave a single checker exposed, and the same rule applies against your side. Once all fifteen checkers reach the upper-right home quadrant, bear them off through the slot at the edge of the board. During cube play, the side offered a double either accepts the new value or concedes the game immediately. After acceptance, only the player who took the double holds the next redouble right. Cube value can rise to 64, though lower totals appear more often, and the final score is multiplied by the number showing on the cube.
About this game:
- Players have rated this game 4.00 out of 5, based on 75 votes.
- Released in October 2021.
- Ready to play on Web Browser (PC) and Android/iOS (Mobile).
- Age rating: 3+
- Powered by HTML5 — jump right in and start playing in your browser, no downloads needed.
Game features:
- Choose from five AI levels to match board-reading pressure
- Hit a single blot to force bar re-entry through home-board points
- Use doubles for four equal moves to shift checker distribution
- Bear off only after all fifteen pieces reach the upper-right quadrant
- Enable the doubling cube before play to multiply final round scoring

















