Scary Shawarma Kiosk: The Anomaly
In Scary Shawarma Kiosk: The Anomaly, you work the night shift at a small street kiosk. The area is deserted, the street is lit by a dim streetlight, and customers occasionally approach from the darkness. At first, it seems like a normal job: take an order, prepare a shawarma, and hand it out through the window. But it quickly becomes clear that something is wrong with this place. The visitors are behaving strangely. The world around you gradually begins to unravel, and the tension grows with each passing night. There are safety rules, but they don't explain everything. Make a mistake and wait for the inspector. This creature appears without warning and punishes you for wrong decisions. The kiosk is the same, but the nights are different. Customer behavior changes, there are more and more oddities, and it becomes more and more difficult to trust your eyes. You try to piece together what is happening, realizing that your job has long since ceased to be just cooking food.
How to play
Customers approach the window, and you look at them closely. Look at their faces, clothes, movements, listen to how they speak. Even a small detail can be important and reveal an anomaly: an extra gesture, a strange pause, the wrong word. If the visitor seems normal, take the order and prepare the shawarma. Gather the ingredients carefully, following the customer's requests. A mistake in the order is considered a violation and increases the chance of an inspector appearing. If a person looks suspicious, refuse service and close the window. A missed anomaly quickly makes itself known. You have to constantly compare what you see, remember oddities, and decide who you can trust. This is a psychological horror game based on observation and choice. Memory, attentiveness, and the ability to say no at the right time are important here. Can you make it to dawn and avoid a fatal mistake?
- review
/
- movement
- interaction
About this game:
- Players have rated this game 5.00 out of 5, based on 1 votes.
- Released in January 2026.
- Ready to play on Web Browser (PC).
- Powered by HTML5 (Unity WebGL) — jump right in and start playing in your browser, no downloads needed.






















