T.D.Z. 3: Chapter 3
A mutant raid has ripped through the outpost in T.D.Z. 3: Chapter 3. This chapter picks up right after the attack and shows what became of the squad. Old didn't survive. Several allies are trapped inside a hut with a huge creature pounding on the door. Nearby fuel drums give you a chance to bring the thing down and pull your people out alive. A bitten squadmate fades fast, and the missing medical kit becomes urgent. Ammunition runs low. Food is short. Staying in place stops being an option. The group gets ready to move, then a violent anomaly erupts close to camp and drags swarms of walking dead toward the house. A fireball becomes your main tool during the holdout. The only safe route ends under a trapdoor.
How to play?
Shoot the combustible barrels when the monster closes in on the hut. The blast kills it and opens the way to the locked squadmates. Grab the first aid kit and bring it back to the infected ally before moving out. The anomaly pulls more undead toward the building, so use the fireball to stop them until your partner secures an escape route. Jump into the trapdoor as soon as it opens. Mouse sensitivity can be adjusted in the settings. Graphics quality can also be lowered or raised for smoother play on your device.
- move
- interact
- hint
- throw an artifact
- pause
About this game:
- Players have rated this game 4.52 out of 5, based on 27 votes.
- Released in September 2022.
- Ready to play on Web Browser (PC).
- Age rating: 16+
- Powered by HTML5 (Unity WebGL) — jump right in and start playing in your browser, no downloads needed.
Game features:
- Detonate fuel drums beside the hut to kill the door-crashing monster.
- Carry a med kit to the bitten fighter before leaving camp.
- Hold the house with a fireball until the trapdoor escape opens.























