Stickman Run Around
Stickman Run Around throws a worn-out office stickman into a looping work nightmare. After a full week of nonstop tasks and zero rest, he crashes into bed and finally sleeps in. Instead of relaxing, his brain starts glitching, and a strange dream kicks in. In it, the tiny worker rushes around a ring-shaped path with a briefcase in hand and no exit in sight. Everything repeats, the workday never ends, and the only way to break the loop is to run through the entire circle without missing a spot.
How to play?
Tap to make the stickman jump while he runs along the circular track. He keeps moving on his own, so watch the timing. Jump over spikes, gaps, and other nasty traps scattered along the ring. A mistimed tap lands him on a hazard and resets the attempt. Cover the whole ring with your running line. Every bit of the circle needs to be stepped on at least once for the level to count as complete. Later rings get filled with more obstacles and tighter gaps, so jumps start to demand sharper timing.
Restart instantly after a fail and try a slightly different rhythm on your taps. Stickman games like this reward quick reactions and focus, not long planning. Run, jump, and clean every millimeter of those rings until the overworked Stickman finally escapes his endless commute. Tap through the loops and shut down that restless work dream one circle at a time.
- jump
About this game:
- Players have rated this game 4.11 out of 5, based on 206 votes.
- Released in April 2019.
- Ready to play on Web Browser (PC) and Android/iOS (Mobile).
- Age rating: 7+
- Powered by HTML5 — jump right in and start playing in your browser, no downloads needed.
Game features:
- Running automatically traces a line around the ring that must cover the entire circle to clear a level
- The stickman always carries a briefcase, tying each run directly to his stressful office dream
- Each new circular track adds denser trap placement instead of new movement buttons or abilities
Tips & Tricks:
- Watch one full lap before going aggressive so you remember where the worst traps sit
- Tap a fraction earlier on tight jumps, since the stickman needs a split second to leave the ground
- Use early levels to learn how far a single jump carries around the ring























