Sketchman Gun
Stickman steps aside and a new sketch-style runner takes the spotlight in Sketchman Gun. The hero is drawn like a doodle, but carries serious firepower and never stops sprinting. Run through a nonstop track filled with gears, spike plates, and enemies scattered on platforms and flying above. The screen constantly scrolls ahead, so the stick-style runner never slows down.
How to play?
Jump over sharp gears and spiky plates before your hero reaches them. Time jumps so the sketch warrior lands on safe ground instead of landing on traps or enemies. Press the fire button to shoot at ground enemies and airborne targets. Bullets not only damage opponents but also break certain obstacles that block the path. Clear what's in front of the runner, then leap past what cannot be destroyed.
Watch both the floor and the sky at the same time. Some enemies appear above while dangerous plates sit right under the hero's feet, so reactions matter on every stretch of the route. Swap between jumping and shooting quickly to keep the running sketch hero alive. Treat each section like a short sprint and focus on the next gear, spike, or foe waiting ahead, then push for one more clean run.
- jump
- double jump
- shoot
About this game:
- Players have rated this game 4.12 out of 5, based on 631 votes.
- Released in June 2018.
- Ready to play on Web Browser (PC) and Android/iOS (Mobile).
- Age rating: 7+
- Powered by HTML5 — jump right in and start playing in your browser, no downloads needed.
Game features:
- The hero in Sketchman Gun runs forward automatically without any stop or slowdown.
- Player gunfire can destroy certain obstacles as well as enemies on the ground and in the air.
- Hazards combine fixed traps like sharp gears with mobile aerial opponents at the same time.
Tips & Tricks:
- Jump a moment earlier than you think when approaching gears or spike plates.
- Shoot airborne enemies as soon as they enter the screen to avoid juggling jump timing later.
- Clear breakable obstacles with gunfire first so you only worry about jumping over solid traps.
- Keep one finger ready on jump and another on shoot to swap actions without delay.























