The Great Fleece
Slip into a night raid on the most protected museum on the planet and walk out with priceless artifacts. In The Great Fleece, you guide Darren, a seasoned burglar, through halls packed with guards, cameras, and locked doors. He isn’t alone, either. Oliver backs him up from the surveillance room, feeding you views from the museum’s video system while you close in on rare relics and ancient treasures worth a fortune.
The building layout, exhibit placement, and security routes are already mapped out by the duo. Your part is to move Darren through this plan without triggering a single alarm. Guards patrol the rooms, security cameras cover passages, and access cards sit on the belts of employees who don’t plan to share. Step by step, you edge closer to the vault room, trying to keep every jewel out of sight of security staff until it sits in Darren’s pocket.
How to play?
Move Darren through the museum corridors and exhibit halls while watching camera angles. Slip through shadows, then pass directly under cameras only when their cones don’t cover your path. Guards react if Darren walks into their vision, so adjust timing before entering a monitored zone. Get close to a sleeping guard when his position blocks a door, then swipe his pass card to open restricted areas. Pick up artifacts and relics once the room feels clear, then keep moving toward the exit without stepping into lit or watched spots.
- movement
- disarm the guard
- miss out
About this game:
- Players have rated this game 4.04 out of 5, based on 891 votes.
- Released in May 2020.
- Ready to play on Web Browser (PC).
- Age rating: 10+
- Powered by HTML5 (Unity WebGL) — jump right in and start playing in your browser, no downloads needed.
Game features:
- Guide Darren through a 3D museum packed with guards and cameras to reach valuable relics.
- Watch security camera feeds with Oliver to track movement and plan safe routes.
- Sneak under active cameras and stick to shadows to avoid instant detection.
- Steal a guard’s pass card to unlock restricted halls and access high-value artifacts.























