Lego Ninjago Flight of the Ninja
Jay, the blue lightning ninja from the Lego Ninjago team, tests a fresh invention from Nya in Lego Ninjago Flight of the Ninja. Instead of fighting enemies, he trains with a rubber-band catapult that fires him high across the sky. Lloyd, Kai, Zane, and Cole stay in the background this time, while Jay focuses only on distance and precision in this arcade-style launch game.
Jay sits in the slingshot, and a pull on the band sets the power of the launch. A low pull sends him short, while a stronger pull sends him much farther. After launch, Jay glides forward, and the screen scrolls as the ninja flies across the level. Long flights give more time to grab coins and energy orbs scattered along the route.
How to play?
Stretch the catapult, aim Jay’s flight path, and release to launch the Lego Ninjago ninja into the air. Adjust the angle to keep him from losing height too fast. During the run, collect glowing energy balls that refill the energy bar shown at the bottom of the screen. When that bar has charge, trigger an upward boost to push Jay higher instead of dropping. Sweep through floating coins as you travel, since these add to your score at the end of the flight. Experiment with different launch strengths and angles to find what keeps Jay in the air the longest. Relaunch and chase higher scores as the lightning ninja masters Nya’s catapult.
About this game:
- Players have rated this game 4.23 out of 5, based on 2812 votes.
- Released in August 2017.
- Ready to play on Web Browser (PC) and Android/iOS (Mobile).
- Age rating: 6+
- Powered by HTML5 — jump right in and start playing in your browser, no downloads needed.
Game features:
- Launch control depends on both slingshot pull strength and the angle of Jay’s release
- Energy orbs collected in midair feed into an energy bar used for upward boosts
- The game tracks energy count and boost readiness on a bottom-panel display
- Score comes from total flight distance combined with coins collected during the run
Tips & Tricks:
- Aim at a medium-high angle so Jay gains both distance and time to collect orbs
- Trigger the upward boost only when Jay clearly starts to fall to extend airtime
- Prioritize long flights over risky coin grabs that sharply change your angle
























