3Dash
Geometry Dash veterans will recognize the style right away, but 3Dash swaps the usual view for a circular ride. The cube still races along tricky routes filled with traps and platforms, only now the camera rotates around the action, making the space feel tighter and timing matter more. The six main stages follow a difficulty curve from simple layouts to routes that demand quick reactions and clean jumps. Short attempts and instant restarts keep the flow fast, so repeat runs help you memorize hazard spots and safe platforms.
How to play?
Tap, click, or press your jump key to keep the Geometry Dash cube moving over spikes, gaps, and other hazards while the 3D-style camera spins. Start on the first level and focus on learning how the rotating view lines up platforms and spikes, then move on to tougher tracks when the rhythm feels natural. Miss a jump and the run resets, so pay attention to where the rotation hides or reveals danger. Open the Editor menu to switch from runner to creator. Choose one of ten available map slots, set level rules in the settings, and then place blocks and obstacles in the 2D editor. Adjust the camera path, test your layout, and tweak jumps until the custom track plays the way you want. Load up a level, practice a few runs, and see how far your cube can travel around the loop.
- jump
- pause
About this game:
- Players have rated this game 3.80 out of 5, based on 451 votes.
- Released in February 2024.
- Ready to play on Web Browser (PC).
- Age rating: 7+
- Powered by HTML5 (Unity WebGL) — jump right in and start playing in your browser, no downloads needed.
Game features:
- Circular camera movement replaces classic side-scrolling while the cube runs along the track
- Six levels use a steady difficulty curve from basic layouts to complex obstacle patterns
- Level editor lets you create up to ten custom maps with adjustable camera paths
Tips & Tricks:
- Begin on level one and focus on how the rotation changes your jump timing.
- Use quick restarts to memorize where spikes and gaps appear on each track.
- Test custom maps often in the editor to catch unfair jumps or blind traps early.






















