Freddy's Jumpscare Factory Minigame: Shootout Showdown

Flashy lights blink on, that old pizzeria smell creeps in, and here they come — a parade of animatronic oddballs clanking through the doors in "Freddy's Jumpscare Factory Minigame: Shootout Showdown." This time, you're not ducking under tables or checking security feeds all night. Now, you've got the upper hand and a trusty blaster in hand. Whether it's Freddy with his creepy top hat or Chika sneaking up with that side-eye, they've all got one goal: jump out and catch you off guard. Five wild nights stand between you and the sunrise, and these bots don’t quit.

How to play?

Grab your gear — you’ll need sharp eyes and quick reflexes. Watch both rooms carefully; robots like to switch it up, and one could charge in right after the other. Whenever you spot an animatronic, line up your sights and shoot before they get too close. Don’t forget to reload after a few shots, or you'll be stuck with an empty blaster when things heat up. Freddy, Springtrap, Chika, and the rest all move differently, so pay attention to their patterns. If one slips by while you’re distracted, it’s game over. Keep your hands fast, your aim steady, and you might just make it through all five nights without a single scream.

Get ready to play now the online game Freddy's Jumpscare Factory Minigame: Shootout Showdown for free and without registration.
4.1059683313033 1 1 1 1 1 (2463 Votes)
Controls:
  • - aim / shoot
  • - reload
  • - enter the room

About this game:

  • Players have rated this game 4.11 out of 5, based on 2463 votes.
  • Released in September 2015.
  • Ready to play on Web Browser (PC) and Android/iOS (Mobile).
  • Powered by HTML5 — jump right in and start playing in your browser, no downloads needed.

Game features:

  • Two separate rooms to monitor for approaching animatronics
  • Manual weapon reloading adds urgency
  • Animatronics have different movement speeds and attack styles
  • Shoot incoming robots before they reach you
  • Survive five consecutive nights with increasing difficulty

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