Five Nights at Labubu
Five Nights at Labubu is an atmospheric horror game in the style of the classic Five Nights at Freddy's survival horror games. Instead of Freddy and animatronics, huge nightmarish plush toys wander the area. In a company like that, you will definitely not be bored, and you might not even make it to morning. Pull yourself together and do everything you can to survive until 6 a.m., staying out of the claws of these furry monsters. You wake up in a creepy house and end up behind a security console surrounded by flickering monitors.
There are security cameras installed all over the house, and you will use them to watch Labuba and the other creatures. After midnight, they start moving and do everything they can to reach the night guard. The monsters behave unpredictably, so you will constantly scan the feeds to see which room they appear in and how close they are getting.
How to play?
Watch the monitors and switch between cameras, tracking Labuba in the distant rooms. If he starts getting closer, turn on the lights and check the doorways. When an enemy appears at the entrance, immediately close the doors to block the way to your office. Then go back to the monitors and find the second enemy so you do not lose track of him for long.
Keep an eye on the sanity meter. It goes down when too many enemies are on screen or when you leave the lights on for too long. If you notice it dropping, switch to calmer rooms and turn off the spotlights so the meter can recover a bit. Survive until 6 a.m. using the doors, lights, and cameras, and keep Labuba under control for as long as you can. Good luck.
- interaction
- pause
About this game:
- Players have rated this game 5.00 out of 5, based on 4 votes.
- Released in December 2025.
- Ready to play on Web Browser (PC).
- Age rating: 12+
- Powered by HTML5 (Unity WebGL) — jump right in and start playing in your browser, no downloads needed.
Game features:
- Atmospheric FNAF style horror with giant nightmarish plush toys instead of animatronics
- Security camera system covering a creepy house that you must monitor from a console
- Sanity meter that drops from too many enemies on screen or lights left on too long
- Door and light management to block approaching monsters while tracking multiple enemies























