Impostor Assassin 2
Among Us fans get a darker angle in Impostor Assassin 2, where the cute space crew turns into walking targets. The story follows an impostor who seeks full control of the starship and treats every patrolling crewmate as just another obstacle. No meetings, no voting, no debates about who is sus, only silent takedowns across locked compartments.
How to play?
Start each level, check the counter in the left corner, and see how many crewmates must be eliminated. Move the impostor through the ship's corridors and pick the right moment to attack so guards cannot react. Levels change the patrol layouts, so the same route never works twice in a row. Miss the timing, and crewmates keep walking, which forces another attempt from a safer angle.
Clear all targets, and the game unlocks the next stage in the chain of twenty levels. Later stages bring crewmates closer together, making quick decisions more important. Play aggressively and finish a room fast, or wait a second longer and strike when no one is watching. Impostor Assassin 2 keeps the classic Among Us look but turns it into a focused assassin challenge where every move either opens a clean kill or wastes a chance. Finish all twenty levels in one run and prove this impostor really owns the ship.
About this game:
- Players have rated this game 3.59 out of 5, based on 152 votes.
- Released in January 2023.
- Ready to play on Web Browser (PC) and Android/iOS (Mobile).
- Age rating: 7+
- Powered by HTML5 — jump right in and start playing in your browser, no downloads needed.
Game features:
- The impostor sees a live counter of remaining crewmate targets in the left corner of the screen
- Guard crewmates patrol in fixed layouts that change from level to level
- All twenty levels stay on the same starship but rearrange patrol patterns and danger spots
- The game removes meetings and voting, focusing only on direct assassin-style eliminations
Tips & Tricks:
- Watch one full patrol loop before attacking to learn where crewmates pause or turn.
- Attack when a crewmate reaches the end of a corridor to reduce the chance of another walking in.
- If a route feels risky, back off and circle around instead of forcing a bad angle.
- Use early levels to experiment with timing so later tight patrols feel more manageable.
























