Among Us Airship Slings
Space monsters track the Among Us crew all the way back to their home planet, so the astronauts hide on a huge flying airship. Among Us Airship Slings turns that escape into a risky jump run where one wrong move drops the mission. The only way out of this floating base is a helicopter parked high above the deck. Instead of a regular crewmate, control a blue imposter wearing a pumpkin on the helmet. This little sus guy does not walk or climb. The only progress comes from launching off tiny dots that hang in the air like slings. Miss one dot and the route to the chopper instantly falls apart.
How to play?
Jump from dot to dot, always looking ahead to the next safe landing. Some dots sit close together, others force a longer launch, so adjust the angle and timing before leaping. Space monsters wait on every level, blocking routes and guarding the higher parts of the airship. Change the jump direction early if a monster stands on the usual path. Find a different chain of dots instead of trying to smash straight through danger. Clear a level only after reaching the helicopter, which pulls the imposter away from the current part of the ship and drops them at a new starting zone. Among Us games rarely keep the same pace, and this one leans fully into careful air jumps, so start plotting those slings and send the pumpkin imposter off this airship alive.
About this game:
- Players have rated this game 3.86 out of 5, based on 251 votes.
- Released in November 2021.
- Ready to play on Web Browser (PC) and Android/iOS (Mobile).
- Age rating: 7+
- Powered by HTML5 — jump right in and start playing in your browser, no downloads needed.
Game features:
- The player controls a blue imposter with a pumpkin on the helmet instead of a standard crewmate skin.
- Progress comes from jumping across floating dots that act like slings rather than walking on solid platforms.
- Every level places space monsters on the airship paths, forcing route changes instead of direct confrontations.
- Level completion always ends with reaching a helicopter that carries the imposter to the next airship zone.
Tips & Tricks:
- Watch two dots ahead before jumping so monsters do not trap you on the next landing.
- Take shorter jumps when possible to keep more control over your landing spot.
- If a monster blocks the usual route, backtrack one dot and search for a side chain of jumps.
- Use the first seconds of a new level to scan where the helicopter sits and plan a rough path toward it.
























